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An internal innovation contest, from bringing sponsors on board to the final pitch

NéolisInvented name

A large energy group runs an innovation contest open to all its branches. We designed and ran the whole journey over several months: bringing the jury on board, remote workshops, weekly coaching, then a four-day bootcamp with a maker space and a pitch in front of the jury.

Sector
Energy, international group
Size
Several dozen participants from every branch, in a very large group
Format
Several months, remote then a four-day bootcamp
In the room
A few dozen employees from every branch and several countries, in eight teams, with a jury of senior leaders and experts.

Context

  • The contest has two aims: give many employees a real experience of innovation methods, and bring the executive committee solutions solid enough to be tested.
  • Participants come from every branch and several time zones. They keep their day jobs throughout the contest.
  • This is a new edition. The review of the previous one said what to keep and what to improve: a jury involved earlier, clearer roles, earlier preparation.

The challenge

Keep scattered teams energised over several months, and take them all the way to a prototype and a test plan that a jury can judge and an executive committee can fund.

The design

Key ideas

  1. The jury on board from day one

    A half-day workshop with sponsors, jury and experts opens the journey. They sharpen the theme, the criteria for choosing participants, and a six-criterion jury grid: strategic fit, a pilot possible within the year, a solid test plan, a clear prototype, desirability, and wanting to join the project after the pitch.

  2. Challenges written by the participants

    At the kick-off, the participants themselves turn the theme into challenges, then form teams around them. A learning journey in five tracks follows: past, present, future, art and nature. The past track has them reread old patents from the group.

  3. Close coaching between the big moments

    One hour of coaching per week per team, two teams per coach. A mid-point check-in where one ambassador per team runs a kiosk while the others rotate. Then the finalists are supported towards a pilot in the field.

  4. A bootcamp where people make things

    Every morning, people choose between sport, a collective mural or an inspiring session. The days mix prototyping with industrial designers, test planning and cross-team feedback. A maker space provides the materials, with a budget per team. Each team area shows three boards: feasible, desirable, viable.

  5. A finale like an inventors’ fair

    An innovation fair open at the end of the day, a public-speaking masterclass, then the pitch to the jury. Each evening is designed on its own: getting to know each other, raising the competition with a music quiz, then letting the pressure go.

How the time was used

  • Open
  • Explore
  • Decide
  • Celebrate

Remote

  1. Open

    On-boarding

    Sponsors, jury and experts: roles, theme, criteria, where to find candidates.

  2. Open

    Kick-off

    Two half-days: participants write the challenges and form teams.

  3. Explore

    Learning journey

    Five tracks guided by specialists: past, present, future, art, nature.

  4. Explore

    Weekly coaching

    One hour per week per team.

  5. Explore

    Mid-point check-in

    One kiosk per team, three rounds of visits.

The bootcamp

  1. Every morningOpen

    Pick your morning

    Sport, a collective mural or an inspiring session.

  2. Explore

    Prototype

    With industrial designers, in the maker space.

  3. Decide

    Test

    Test plan, critical assumptions, cross-team feedback.

  4. Late afternoonDecide

    Innovation fair

    Each team shows its prototype.

  5. Decide

    Final pitch

    Public-speaking masterclass, pitch, jury deliberation.

  6. Last eveningCelebrate

    Winners announced

    The winners join the in-house incubator.

The seminar in miniature

01Remote

The learning journey

Once the challenges are written and the teams formed, five tracks guided by specialists: past, present, future, art and nature. The past track has people reread old patents from the group. Everyone draws on it to look at their challenge differently.

02Remote

Mid-point check-in

Halfway through, between weekly coaching sessions, each team sets up a kiosk. One ambassador stays to present progress while the others make three rounds of visits to the other teams, and come back with ideas and feedback.

03Bootcamp · every morningIn plenary

Choose your morning

At the bootcamp, each day starts with a choice: sport outdoors, a collective mural or an inspiring session. Everyone starts at their own pace, and teams mix before diving back into their project.

04BootcampIn breakout rooms

The making workshop

In the rooms, the eight teams prototype with industrial designers, using the workshop’s materials and a budget per team. They also write their test plan, pin down their critical assumptions and give each other cross-feedback. Every team space displays three boards.

The team’s three boards
Feasible
Desirable
Viable
05Late afternoonIn plenary

The innovation fair

At the end of the day, the fair opens its doors. Each team shows its prototype on its stand, like an inventors’ fair, and answers visitors’ questions. A full-scale rehearsal before the jury.

06In plenary

The final pitch

After a public-speaking masterclass, each team pitches to the jury of senior leaders. The jury scores with the grid it wrote itself at onboarding: teams have known from the start what is expected of them. Then the jury deliberates.

The jury grid
Strategic fit
Pilot possible within a year
Strength of test plan
Clarity of prototype
Desirability
Wish to join the project
07Last eveningIn plenary

Winners announced

On the last evening, the winners step onto the podium and the pressure finally lifts. They join the internal incubator, supported all the way to preparing a pilot in the field. Every innovation leaves with its one-page sheet for the executive committee.

The materials, redrawn

The journey, from onboarding to pitch

  1. Onboarding

    Sponsors, jury and experts

  2. Launch

    Participants write the challenges

  3. Learning journey

    Past, present, future, art, nature

  4. Midpoint

    One kiosk per team

  5. Bootcamp

    Prototype, test, cross-feedback

  6. Fair and pitch

    In front of the jury

Weekly coaching, two teams per coach

  • Remote
  • In person
The remote stages, the ongoing coaching and the two in-person highlights. No dates or durations.

The jury scoring grid

Jury scoring grid

Team

WeightScore
1Fit with strategy
2A pilot possible soon
3A solid test plan
4A clear prototype
5Desirability
6Wanting to join the project after the pitch
Total
Redrawn blank: six criteria written with the sponsors at onboarding, a box-based scoring scale. Weighting is illustrative; the real weights are not shown.

Deliverables and follow-up

  • One prototype per team, its critical assumptions tested, and a filmed pitch.
  • A one-page sheet per innovation for the executive committee, and an innovation portfolio.
  • A map of the test plans and what they taught.
  • The winners incubated in-house and supported up to the preparation of a pilot.

What we take away

  • A jury brought on board from the start becomes an ambassador, and its grid tells the teams what is expected of them.
  • Over several months, regular appointments keep the energy going: the weekly coaching matters as much as the bootcamp.
  • Each edition learns from the last. The review of the previous one shaped this one.

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